Place bets · tap a numberPlace bets are off on the come-out
Pick a chip from the rack, then tap a spot on the felt to bet. Tap again to add more. Undo takes back your last bet; Clear pulls every bet you're allowed to take down.
Come-out roll: 7 or 11 wins the pass line, 2, 3 or 12 loses it. Any other number becomes the point and the ON puck goes on it. The shooter keeps rolling until the point repeats (winner) or a 7 shows (seven-out, dice pass to the next player). When you're the shooter, you need a pass or don't pass bet before the come-out.
Once the point is on, back your pass line with odds (up to 3x on 4/10, 4x on 5/9, 5x on 6/8). Come and don't come work like the line, starting on the next roll. Place bets and hardways are off on the come-out.
| Pass / Come / Don't | 1 to 1 |
| Odds 4, 10 · 5, 9 · 6, 8 | 2:1 · 3:2 · 6:5 |
| Place 4, 10 · 5, 9 · 6, 8 | 9:5 · 7:5 · 7:6 |
| Field | 1:1, 2 pays 2:1, 12 pays 3:1 |
| Hard 6, 8 · Hard 4, 10 | 9:1 · 7:1 |
| Any seven · Any craps | 4:1 · 7:1 |
| Yo 11 · Ace-deuce · Aces · Boxcars | 15:1 · 15:1 · 30:1 · 30:1 |